Tips for a Good Rendering

Render is the final stage of an architectural project. It can even be called the last stage of visual presentations for rendering. When the rendering was made, the design was completed, revisions were made, and material decisions were made.

Rendered images are presented to the jury in school projects and customers in business life. That’s why it’s crucial to make a good impression of a good rendered project. On the other hand, if the render is more realistic, the differences between the rendered and the actual image will be less when the project is completed. So, what should be considered to get excellent and realistic rendering results? You can find some tips below!

Modeling 

Successful modeling is required at first to get a good rendering result. Minor errors and slips in the models may appear as unwanted reflections or color transitions when rendering results. So make sure you create the models correctly. 

In your model;

  • Make sure that there are not many lines on top of each other (This problem frequently occurs when transferring your plan to the program you will be modeling – Import / Merge for 3Ds Max for SketchUp – so your plan must be clean and ready to be upgraded without overlapping lines.)
  • Make sure that there are no overlapping surfaces.
  • Be careful with surfaces that do not join properly.
  • When you assign a material, make sure it applies wherever you want.

Material Selection 

Materials are significant when it comes to rendering. Render engines contain ready-made materials in their own archives. However, these are often not enough. That’s why many designers use material creation.

There are many ways to create realistic materials. The most common use is to find a high-resolution image of the desired texture and play with its color and depth adjustment. If you choose this texture image well, you can be confident that the render results will come out well.

When choosing the image, you should make sure that it does not contain watermarks and has a high-resolution. Besides, it would be best if you did not stretch it while throwing it on the desired surface. Thus, the texture continues to preserve its original structure.

Bump Command 

When it comes to rendering settings, we’re talking about an unlimited world. However, one of the settings linked to the realistic texture we mentioned above is the bump setting. This setting distinguishes between light and dark areas in the image you assign. Accordingly, it gives a sense of depth. Don’t forget to assign bump value to your essential materials or activate bump settings according to the program you use.

Light Settings

Lighting is one of the most delicate points of realistic rendering. A single light source is never enough for a good rendering. Although they do not affect a light source, showing elements such as lampshades and reading lamps with the lights turned on will visually present the living space.

It is also necessary to adjust the amount of light, power, and color very well while lighting. Nobody finds an environment illuminated with too white or too yellow light attractive. At the same time, nobody can be comfortable in a place where the light is almost bursting. But he doesn’t like a place that looks dark either. In short, light is an issue that does not tolerate error. However, this situation should not be daunting. Once you find the best setting by trying it, you can apply the same values to your other projects.

Living Spaces 

A good design is essential for a good rendering. However, the sense of life is also necessary to highlight the design. If the renderings you receive do not seem realistic to you, perhaps it is because these spaces are too empty.

Sometimes, a few simple items are all you need to make the spaces alive that you will render. You can change a room in seconds with a few books on shelves, a coffee cup on the coffee table, and a blanket on the sofa.

These are not details that will affect your design. However, when it comes to rendering, visual realism alone may not be enough. The place should give a realistic feeling to the third person and be able to inspire them. You have to provide some objects that help the customers feel at home, so it is easier for them to be drawn into the atmosphere.

Quality 3D Objects 

You can imagine a library, and you model everything by yourself. However, of course, you cannot model the books you will put in this library. At this point, you go back to the 3d objects we mentioned above. It is possible to find hundreds or even thousands of them on the Internet very easily. But the problem is that not all of them come out very well when rendering. Here, it is essential to choose the ones with the best quality. Otherwise, it is even possible for them to decrease your successful designs with their low resolutions.

If you do not want to deal with the appearance of ready-made objects one by one, you can add the “v ray-ready” option to the end of your internet searches.

Material Values 

We mentioned the importance of materials when it comes to rendering. Unfortunately, the realistic appearance of the material does not end with the high-resolution image. Many parameters, from reflection to transparency, come into play for realism. If you want a realistic rendering, your materials should know these values and play with them.

Many parameters will help you make the material you create more realistic, such as reflection, refraction, glossiness, and so on.

Leave a Reply